![]() ![]() ![]() Groundstrike, which will see the players attempt to destroy the opposing forces land units, and Domination which is a capture the flag styled scenario wherein teams must capture enemy airfields, causing the opposing team to ’bleed’ (constantly lose) points. Arcade mode makes use of two separate game modes. The arcade mode makes the game much faster and action based, with the simulation aspect being dulled down, it will still maintain realism however. The maps included in the game are mostly designed around the real life counterparts of the actual landscape that the battles took place on.Īrcade battles will be the most common type of game play and it will focus two teams of 32 players competing against each other, these teams will made up of various nations and will be relatively small maps to help keep gameplay constant. This is expected to grow to around 300KM by 300KM by the time of completion, whether or not this will influence the amount of players per map is uncertain at this time. Running on the Dagor Engine, the game currently boasts maps that scale from 65 km x 65 km to 100 km x 100 km to 200 km x 200 km in size. In order to orchestrate such battles, an appropriately sized map must be used. The main focus of the various vehicles will be from pre-World War II, to the early years of the Korean War era. The gameplay for War Thunder is heavily simulation based, giving the players the opportunity to experience what it’s like to pilot some of the most influential aircraft, armoured fighting vehicles and ships from important war zones. This was to avoid confusion with the developers’ competition “World of Warplanes”, the name change was also to avoid the confusion that surrounded the game, many players were under the impression that the game’s sole focus was on air based simulations. After some internal debate it was decided that the game should have its name changed from World of Planes to War Thunder. The game saw a name change later in development. IL-2 Sturmovik: Birds of Prey, Apache Air Assault and Birds of Steel are all air based games from Gaijin Entertainment. With the developers, Gaijin Entertainment, having had previous experience in flight based games they have been using their history to help build a better game. The development of War Thunder began in 2009, under the name World of Planes. ![]()
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